Playtest 2.0 is out, and things are getting dicey
This is a really short post, just letting you know that Playtest 2.0 is out and it involves a restructuring to the combat system based on the feedback we received in the first playtest.
Since this Steam Post has more details, I'll limit myself to a TLDR for this post:
- we're introducing dice to the game
- support dice give power, character dice play abilities
- dice can be customized through runes
- cards are now passive
We're expanding the pool of players who have access to the playtest, as always, we can't wait to hear your opinions!
J&K